A new feature that makes finding people and handling transactions more efficient.
Venmo is the modern way to transfer money. During October of 2017, I moved around a lot trying to stay in NYC so I could keep working at my internship. This resulted in me needing to Venmo a lot of people to pay for rent. After constant usage, I realized there was some friction when needing to transfer funds to many people, especially when it's recurring. Realizing this was the perfect time for me to practice my craft, I decided to find a solution.
There's no outcome yet as this is an ongoing side project.
However, I did end up conducting several user interviews, which not only showed traction for the need of this feature, but also helped me develop better user interviewing methods.
I narrowed it down to these problems that I wanted to solve:
Since this was a side project, I created constraints and assumptions to put myself in a potential real case scenario:
My proposed solution was Venmo Groups, a new feature where you can search for people based on location so that finding people becomes easier. The groups concept also allows you to pay and request from several people at once.
You can create a group by selecting to search nearby users. Once these users are found, a list will be compiled; the people from this list are assumed to also have their feature turned on. From this list, select the people you want to add to your group. This makes it easier to find people without having to fumble over usernames and faster than doing it one by one.
Instead of having to do multiple, individual transactions over and over for recurring payments, such as paying for rent or Spotify Family, Venmo Groups allows you to conduct a single transaction with everyone in that group.
If the amount varies per member, then single transactions can still be done within the group.
The project took me about four days to complete, several hours each day. Here are the key lessons that I learned from it:
This was the first side project where I wasn't designing from scratch. When doing so, a lot of time is usually spent building up the visual system, time that could be spent strategizing and brainstorming better solutions.
Having Venmo's style guide at hand allowed me to not stress about the UI and focus more on the user problems.
Wanting to familiarize myself with more design software, I thought this project would be a good opportunity to teach myself Origami.
Getting carried away with all the animation capabilities, I realized how much time I was wasting creating prototypes that didn't show how a proposed feature would solve a certain problem. Prototypes aren't supposed to be created for the sake of showing your animating skills, but rather to make sure anyone using it can understand what it's trying to accomplish.